HlstatsX Reset done

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Re: HlstatsX Reset done

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Gepostet: 03.01.2008 - 17:17 Uhr  ·  #17
lolipop ..... 0,90 Pkt. für Ar.2 Ball und 100 für Crowbar -.- ... ist das nicht bissn untertrieben/übertrieben hehe*
dynas
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Re: HlstatsX Reset done

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Gepostet: 03.01.2008 - 18:17 Uhr  ·  #18
nein und ja aber eigendlich nein. nur kommt mir gerade das 100 eventuell bisschen hoch ist, sollten wir eventuell auf 75 machen und stick dann auf 70 oder so. dann sollte es gut passen.



hi guys. another change on the stats. crowbar and stick was a bit high. check it out.
it would be also nice to hear some words from you english guys about the stats. do you agree with this weapan modifier or is this bullshit ?
phoenix
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Re: HlstatsX Reset done

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Gepostet: 03.01.2008 - 20:46 Uhr  ·  #19
Geht für mich in Ordnung!
[ TSF ] LORD DAVROS
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Re: HlstatsX Reset done

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Gepostet: 04.01.2008 - 00:19 Uhr  ·  #20
Hi there guys.
as a clan leader who has been running hl statsx for some 6 months now I have managed to gather alot of info on this situation. And I have to say that we set ours to the 50 % to begin with but after only a few months it became clear that some players were running away with the points to the point that now we have several players on 90,000 points and still climbing. 😢 . So about 2 months ago we set the loss up to 75
s have TSGK this has slowed those players down a bit infact i have started to drop my points 😢 . but we are still thinking of adding in some other form of point cap as there are still some players climbing even now.
Here is a link to the way we have set out point modifiers
http://tsf.hlstatsx.com/?mode=weapons&game=hl2mp
and we are thinking of doing some more alterations to make it a bit harder.
What we have found is that players complain if a realy low skilled player kills them and they loose lots of points. I think the trick would be to keep the players under say 40000 points , and thats for the top player. This should mean that all player points are closser together thus the point gains and losses should be not so great.

PS. hope this helps but we are still monitoring our system and will be making some big chainges we hope in the next few months. :)
Cyrus
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Re: HlstatsX Reset done

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Gepostet: 04.01.2008 - 00:49 Uhr  ·  #21
Hi

If i was running my own stats it would be setup like this

max points given 10 (ramdom number)
min points given 10
death points lost 10
Suicide Penalty Points 10

CROSSBOW: 10
PHYSICS: 10
357: 10
SMG1: 10
GRENADE: 10
COMBINE_BALL: 10
AR2: 10
SHOTGUN: 10
SMG1_GRENADE: 10
PISTOL: 10
SLAM: 10
STUNSTICK: 10
CROWBAR: 10
PHYSBOX: 10
RPG: 10
EXPLOSION: 10

That way your KPD is your skill
More kill you get the more points you end you with

On the old stats i was first but im not the best player if a better player came along they got more points from me than i would from them but the way the stats worked he/she got more points from me because the stats say im number one and there not but just because i have more point doesn't mean im better ' setting it up this way means we are all on the same skill it's just down to how many kills you get

On the old stats if i got 9 kills no deaths i would of got 9 points (1 point per kill) but some newbie killed someone once 10 points ^^ 1 point more ^^

If someone had said to me cyrus 1 vs 1? and i said ok
if i won the map 100/20
That would have given me
100 x 1 point = 100 points
20 x -5 points = -100 giving me a total feck all
but them 20 x 10 points = 200 ^^
[el] Gringo
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Re: HlstatsX Reset done

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Gepostet: 04.01.2008 - 01:26 Uhr  ·  #22
http://electro1337.hlstatsx.co…game=hl2mp

I have set up our modifiers like that.
They are running fine for over an year now and i won't change them.

Max. Points are 100
Victim Loss 25%
Min. Points 3

Stats suck^^
Brilliant InnOCence
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Re: HlstatsX Reset done

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Gepostet: 04.01.2008 - 06:36 Uhr  ·  #23
kpd is always ur skill cyrus .-) the üoints just look good .-)

if they pionts get resetet now again i vote for the cyrus style ^^ always 10 .-)
[ TSF ] LORD DAVROS
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Re: HlstatsX Reset done

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Gepostet: 04.01.2008 - 08:32 Uhr  ·  #24
The only problem I see for setting stats up so that you only get 10 points for all kills so it is kpd baised totaly, is that if a player has a slightly lower kpd than you but makes allot more kills that you he will over take you purly on number of kills. so 130 kills at 10 points at 1.3 kpd =100 points.. but if a player makes 240 kills at1.2 kpd they would have 200points.
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