dm_ob_killbox_gravity_gun (Last updated Nov 28th 2012) <----

Newer Orange Box 2012 Version <---------

gtamike_TSGK
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dm_ob_killbox_gravity_gun (Last updated Nov 28th 2012) <----

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Gepostet: 02.12.2012 - 14:43 Uhr  ·  #1


Title: dm_ob_killbox_gravity_gun (2012)
Made by: gtamike_TSGK
:arrow: Download Link:
http://forum.tsgk.com/viewtopic.php?mode=attach&id=8548

Hi all, here's a big map update full details below.

Specifically designed for Gravity Gun gameplay in mind and stays true to the Killbox theme. You spawn with the gravity gun but there are melee weapons in the red boxes plus 1 slam on the top platform.

-=-\Full Update List 2012/-=- (over 40)
________________________________________________________________________________
The OB Particles effects are now packed inside the map. (requested/wanted feature)
Lowered Particle text that displays on server console. (less pre cache text)
Removed bot slaying feature and replaced with a better one. (no console slay text now)
Updated/improved the map lighting
All props now have shadows that cast a long distance (1024 inches)
Shadows from the metal brush platforms now cast much better/crisper quality.
Lifts now have a shadow (texture) under them.
The map reflections are now HD (Highest env_cubemap reflection setting)
Custom env_cubemap reflections for some decals (text spray textures)
Recompiled and fixed the sphere models (Now no red text errors in console)
Reskined the sphere models with a $detail texture (Now HD looking up close)
Reskined the GTA physboxes with a $detail texture (Now HD looking up close)
Reskined the 4 brown physboxes with a $detail texture (Now HD looking up close)
The brown physboxes now have blood decals around them.
The metal textures now have "Bumpmap" render to give the metal depth and more detail.
The metal textures now have "Anisotropic" "filter" (so textures don't fade/loose quality at a distance )
The Bumpmap textures are Lossless "BGR888 Bluescreen" .VFT format for best quality.
The red cargo container models now reflect and have a Bumpmap texture.
Lifts now have a higher res texture and are blue.
The hoops have been remade/optimized.
The wall curves have been remade/optimized.
The wall curved lights now reflect the map.
Optimized the map abit more and 5 models are optimized to be cheaper prop_static (plastic water melon crates and super suit charger)
The trap room floor and crusher has new HD textures.
The room with the monitor in has a new HD floor texture.
Green arrow and man decals ect now have a HD $detail texture.
The TV monitor now has a animated texture overlayed that flashes text that says "Live"
Added a gravity gun texture in TV monitor (teleport area)
Added slam decal in TV monitor on slam holder, placing a slam in the holder and exploding will enable the crusher trap (like a remote)
When any model button is pressed the model skin will change (access granted)
Improved turning HP at top of the map (Now gives player 125hp max) also reflects with Custom env_cubemap.
Health Chargers and Suit Chargers now have a slam protection feature. (Stops teleport slamming)
roller models are now light blue.
animated GTA texture is optimized.
Explosive oil drums now have a new skin.
Explosive water melons have a new skin and reflect.
remade the text hint textures in the map.
Water melon crates are now green.
Added new spark effects
Fixed bug where the trap crusher would make dead players fall through the floor.
Also some other tweaks.

________________________________________________________________________________

For this map you spawn with the gravity gun to start with, its very fun physics madness and up to 16 players.
Also the map is useful for players that want to really improve there gravity gun skill and be a better player.

About: Below are sub headings about the map and images to make things easy. :)

Map Performance
The map has been heavily optimized because of the mount of physics in the map.
Items like suit, heath, stick, crowbar, chargers etc have a fade render setting.
These settings have given the map a huge frame rate boost, so the frame rate stays high all the time ingame.
Also the trap monitor turns off if no one is the room watching it.
The map is very stable and you won’t get lag in any form or crash because of tweaks in map performance, also thanks to map testers.

Wall Curves
The bottom walls/light areas has been designed to reflect physics model that hit it.


Lifts
I have improved the lifts in the map the best I can, they are not affected by physics models that go under them and will not go back up right after hitting a physic model.


Containers
People can’t camp and hide in the containers because of a useful button that forces them out after pressed by someone, then you can decide how to take care of them.
In the 2 containers there are health, suit, crowbars and stun sticks only visible/rendered when in containers or very near.


Teleport Room
Only small physics (like blades) can go in the teleport room.
You do this by passing them through the blue areas at door way.
The 1st teleport is easy to see, just jump on the box then jump again forward to be teleported, then box behind you will break so no body can follow you right away.
The 2nd teleport is in that room but you can work that one out hehe.



Trap
The trap is located in the super charger room when someone is inside the room a green light will turn on from the outside of the room.
If no body is inside the room the outside light will stay red.
By pressing the button the trap will enable metal gates that will lock the player inside of the room.
The player will hear a moving metal sound and then see a solid metal crusher will slowly come down.
The metal crusher will stop at the players head, make a nasty creaking sound and then will crush the player at lightning speed, also play a sound on impact.
There’s another button that does the same thing, it is found in the teleport room with a monitor to watch the player.



The map is 100% remade/drawn from scratch and stable
It has a new name, improved design, layout of physics, lighting, textures, sounds, models, teleports, help text,
smaller map area size, fall damage disabled, shadows, and heavily optimized, the list goes on.

Bigger Pictures
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0004.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0005.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0006.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0022.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0009.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0008.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0015.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0020.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0010.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0011.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0014.jpg
http://gtamike.tsgk.com/dm_ob_killbox_grav...ity_gun0013.jpg

-------------------------------------
Hope you enjoy the map guys 8)
Leave Comments ;)
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