Killbox feedback topic

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Carioca
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Killbox feedback topic

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Gepostet: 16.10.2006 - 22:50 Uhr  ·  #1
Ok, here now the killbox feedback topic for dm_killbox_extreme_hk, dm_disorderbox, dm_industry_hall and dm_killbox_borderline.

My opinion:

killbox_extreme_hk: nice new map, like it very, cool textures, nice size, good architecture and especially i like, that not the complete gameplay is in the middle of the map. Only the elevators makes the gameplay a bit laggy for me, dont know if this is my connection or because the server was full. Will check it more soon.

disorderbox / industry hall: Nice mix of a a killbox and a normal map. Its not a pure killbox, some rooms, and cool props inside the map makes this maps interessting. Some textures i dont like so much, its pure metal. But also architecture is nice and for sure there will be a cool gameplay. Another not so nice thing is the low fps in dm_industry_hall. Min. is 35 fps, i think cause of the open roof and the skybox. Light should be fixed.

killbox_borderline: Hmm, not so realy a new kind of killbox, seems like the killbox [el], only a bit smaller. Nice feature is the rotating light, if someone is on the colt stairway. But this one i must test more, to early to say some...
steambob
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Re: Killbox feedback topic

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Gepostet: 19.10.2006 - 01:27 Uhr  ·  #2
to dm_killbox_extreme_hk: honestly saying not my favourite since too many places to camp and no physics at all.
actually I llike dm_killbox_reflex_hk much more (with explosive physics), but this one is just very dark. too bad that Hardcore Killer NL lost the source for dm_killbox_reflex_hk - he could make it lighter.

others I havent tried playing yet, just looked at them.
dm_industry_hall has min of 15 fps without players on my setup :-(
[el] Gringo
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Re: Killbox feedback topic

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Gepostet: 19.10.2006 - 14:52 Uhr  ·  #3
ich werd mir die industry hall am we auch mal anshauen, evtl find ich ja was, komm mit blaumonster sehr gut klar =) und will auch das die box zufriedenstellend läuft weil ich sie auch super cool finde, wenn man bedenkt das er sie erst wegwerfen wollte =) super schnelles gameplay ! super design nur leider low fps maybe i can fix it.
dynas
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Re: Killbox feedback topic

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Gepostet: 22.10.2006 - 14:38 Uhr  ·  #4
hi there

@dm_killbox_extreme_hk:
think the same how steambob, no physics, to few medikits, to big box.
but cool idear. many player told me the light is to hell - like
eye cancer

@dm_killbox_reflex_hk:
good box but a bit to dark, have hardcorekiller protected decompile????
Carioca
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Re: Killbox feedback topic

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Gepostet: 22.10.2006 - 15:01 Uhr  ·  #5
hmm, the extreme hk is not to light for me, but physics are less, yes. For me no problem, less physics, must not be in every map. I like the extreme hk map.

the reflex hk is realy a bit dark, yes. Dont know, if he protect decompile, but we can ask him, if he can put more light in.
HARDCOREKILLERNL
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Re: Killbox feedback topic

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Gepostet: 24.10.2006 - 18:27 Uhr  ·  #6
Hi sorry i have lost the vmf file for the reflex map and the maps are protected. dont like people rebuild my maps becase in put allot time in the maps, but i can try to rebuild the map. first want to finish the killbox lego ,still busy on that 1 .
in the lego map are lego bloks that can kill you :) .
i want to ad screenshot but dont know where!!! .
guys sorry for my english my dutch is tereble to :(
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Re: Killbox feedback topic

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Gepostet: 24.10.2006 - 19:04 Uhr  ·  #7
Hey hk,
np, i could understand all. But dutch i dont ^^.
Rebuild the map?? Think its a lot of work, lets try first the lego box, hehe.
Is it possible than to put one lego block to another with physcannon to build a box in the box? ^^. So i can build my own castle where i`m throwing nards from, hehe. I`m curious to see the firts results, but dont stress yourself. Good thing needs time.
greetings 2 u, cya
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Re: Killbox feedback topic

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Gepostet: 24.10.2006 - 19:37 Uhr  ·  #8
i like the one with LOT of light map its cool for 1on1
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