Main features/facts: Areas: Outside: (parking area, construction side) Basement: (parking garage, data center, credits) Groundfloor: (main entrance, valve lobby, offices) 1rst-floor: (hl2 related, offices, workspaces) 2nd-floor: (tf2 related, canteen, workspaces) 3rd-floor: (portal related, workspaces, offices) Roofs: (2 layers + rpg containing maintenance area) Weapons + Ammo: 357: 4x (3x ammo) Ar2: 7x (3x ammo, 7x orb) Crossbow: 5x (4x ammo) Crowbar: 3x Grenades: 23x Shotgun: 8x (7x ammo) Smg: 5x (2x ammo, 6x nades) Slam: 4x Stunstick: 3x Physbox: 8x Rpg: 1x Health + Charge: Health-pack: 29x Health-vial: 26x Health-charger: 2x Batterys: 14x Suit-charger: 3x Super-charger: 1x Spawnpoints: featuring both, DM and TDM gameplay. Player_dm 19x (positions inside) Player_start 1x (position outside) Player_combine 10x (position groundlevel) Player_rebel 10x (position 2nd floor) Further features: -2 (real-life styled) Multilevel Elevators -Steam update event -Citadel shaped Supercharger + trap -Neurotoxin (release deadly neurotoxins) -Suicide trap (don´t press every button) -Pneumatic Diversity Vent transport system -2 Jump spots (fast higher level access) -Item spawning Machines -Portal (look-a-like) teleports (2x both ways) -RPG Cabinet + trap (needs to be disarmed) -The CAKE is NO lie (eat it to regain health) -Climbable Gutters and Ladders -Automatic Doors n other interactives Map size in units: 5120Length x 3072Width x 1024Height 3D skybox: 12288Lenght x 12288Width ================================================================================= Construction Time: 18 months Release Date: November 16, 2013 Computer Configuration: OS: win7 home-premium 64 bit CPU: intel i5 2500k (3,30GHz) socket 1155 lga CPU cooler: be quiet dark rock advanced c1 Mainboard: msi z68a gd65 (rev.3) atx Graphics GPU: Asus Radeon ea hd6850, 1gb-ddr5 direct-cu/2dis/v2 RAM: Corsair CMX8GX3M2A1333C9 XMS3, 1333 DDR3 (2x4gb Kit) HDD: Samsung 1tb, HD103sj f3 sata2 / Seagate 500gb, st500dm 002 1BD142 sata2 Power unit: be Quiet, pure power BQT L7 530w atx23 CD/DVD: Samsung CDDVDW sh222 ab Case: Coolermaster, Centurion 5 (v2) red, atx Keyboard: Cherry stream xt (g230) Mouse: Logitech g400 Monitor: Asus VS248 24" Mousepad: wintech gaming pad Known Bugs: -Intro sound on map start sometimes doesn´t play. -Rotating door stops animation too early, when triggered/touched twice during rotation. -Jump-spots position indicator (smoke) sometimes won´t toggle correct on button press. -Gman may disappear at times (as usual^^) -Steam update overlay, may appear streched, which depends on ingame display resolutions. ================================================================================= OFCC Team member Key Role: [SS] Admin Oh: be (US) TEAM LEADER, PROJECT MANAGER Main Concept, Coordinator; Recruiter (team&testplayers); Test Server providing; Additional background work; Public relations; Texture creation; Playtest. QMD (CA) MAPPER Building (Mainframe, all walls seperating the inside from the outside including walls textures on them); Cafeteria (milkshake & coffee machine, refrigerator, black stairs); Main Lobby (reception desk, tables, couch & armchair brushwork prototype, core prototype, walls floors & ceiling texture); Path & lighting prototype; Construction side; General layouts (groundfloor, photo rebuilds); Elevators (Brushwork Design & I/O programming); Sound creation (rotating door); Textures Creation; General testing (bug-inspection); Playtest. JuJu (US) MAPPER Data Center prototype; I/O elevator programming; Lighting; General layouts (basement, groundfloor, canteen) Textures; Host voice of elevator; Test Server providing; Playtest. [FF] Elite.Jack Daniels (US) MODELER Lemons, Tables & Chairs in the cafeteria; Valve-model; Textures + Skin Creation; Playtest. [FF] Assn.NTG56 (US) MODELER Cookies, Potatos, Game-Boxes; Game-Awards, Valve-Model; Pneumatic_diversity_vents; Arcade + Pinball machines; Couch & Seat models; Mini-Strider; Golden crowbar. MAPPER Rotating door prototype; I/O support; Animation; Textures + Skin Creation; Valve-item-texture; Playtest. [FF] Elite.Veritas{*} (US) MODELER hats, hats, hats; Technical/Support; Advisor/Support; Dropbox filehandling; Playtest. dbL.n1netyn1ne (US) TECHNICAL SUPPORT Forums-Hoster; Sound-Creation; Playtest. Pseudonym` (UK) ADVISOR I/O programming support; Playtest. {BB} Whipper snapper (UK) MODELER HL2 Crate, Spotlights, Door Knobs; Cake, Monitors, Game-Awards (static version); Pneumatic_diversity_vents (2nd version); Textures + Skin Creation; I/O elevator programming support; Task Advisor; 3D Logo Creation; Playtest. [BK] Anticitizen_one (DE) LEAD MAPPER Portal area, Citadel-Charger + Trap; Screenoverlay (Steam-Update); RPG-device + Trap; General Path, 3D Skybox; Fan-jump device, Neurotoxin Trap; Suicide Trap, Birds ^^; Compile-log screen; Item spawning devices; General layouts (workspaces, offices, outside-environment, Photo-rebuilds, brushwork optimisation); I/O programming, general bug fixes, phys boxes, Final lighting; Textures + Decal Creation & filesize Optimization; Map Optimization (hints, areas, player clips); Sound creation, soundscape setup; Compiles & Packing; Video creation (rc1,rc2); Limit reminder/moaner/motivator; Forum endless poster^^; Playtest. ================================================================================= Additional Support/Testplay: [SS]Admin.ORACLE [SS]Monogon [ONLY³] Ultramarine IPA [MB]haymaker [MB]ZappBaTiggan |911| Neolinkster Harley =BWS= Politesse Pumpkin Head Samsara Lycantharpe Kakujitsu ================================================================================= Additional Credits: =BWS= MURLE (hl3 texture) Shiroko (foliage models) AlcyToronto (car collection) TopHatWaffle (water textures) Tron2000 (frabriquelol content) ================================================================================= * COPYRIGHT/PERMISSIONS * Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. |
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