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| Beschreibung der Funktionsweise | This tutorial is going to focus on using textures to light your levels in Half-Life 2, using the Hammer editor. I am going to be assuming that you know how to make and compile a map for HL2. If any of this confuses you, check out the links in the Source Resources section. I am going to discuss lighting in Source, how to start using texture lights, and several ways in which I use this method. |
| Simon Barsky Lightning tutorial for Source engine (Aktuelle Version) | sb_lightning.zip [md5] f10f53dc3714ab9b9c309fdcd2b8bbdb |