OK every one finaly after 2 months or more and over 450 hrs and almost completely rebuilding this map it is ready to go onto the TSF server
So the final version of this map will go on the server tomorrow night (SUNDAY 2nd September) at around 7 pm our time and again i will leave it on for several hrs .
so please try to make it as there are even more bits added than there were on the last test.
I have opened up a large area at the back of the map and put in a bank to help with fps in certain areas as well as help game play.Also the main building has 2 extra stories added to it, this was mainly to help stop other parts of the map from being rendered when players are down by the bank at the lower end of the map. again this was to help increase fps. BUT it looks good also.
Once again I would like to thank SADIST for the time he has put in in helping me sort out several glitches and teaching me things I have needed to know along the way.....
Also I would like to thank DYNAS for the link he gave me to that map optomisation tutorial, As with out it I would never of got my version of runoff to do a full compile.
Hope to see you all there as it would be nice to put this map to a proper test with lots of players on it at the same time..
Again for those of you who don't have it here is the link to our forum and our server can be joined by clicking the ip on the home page here..
http://www.rtype.com/tsf-Clan/


So the final version of this map will go on the server tomorrow night (SUNDAY 2nd September) at around 7 pm our time and again i will leave it on for several hrs .
so please try to make it as there are even more bits added than there were on the last test.


I have opened up a large area at the back of the map and put in a bank to help with fps in certain areas as well as help game play.Also the main building has 2 extra stories added to it, this was mainly to help stop other parts of the map from being rendered when players are down by the bank at the lower end of the map. again this was to help increase fps. BUT it looks good also.
Once again I would like to thank SADIST for the time he has put in in helping me sort out several glitches and teaching me things I have needed to know along the way.....
Also I would like to thank DYNAS for the link he gave me to that map optomisation tutorial, As with out it I would never of got my version of runoff to do a full compile.
Hope to see you all there as it would be nice to put this map to a proper test with lots of players on it at the same time..
Again for those of you who don't have it here is the link to our forum and our server can be joined by clicking the ip on the home page here..
http://www.rtype.com/tsf-Clan/