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Du bist gebannt und kannst daher keine Dateien herunterladen! Download » dm_valve_rc2nc 


Dieser Download wurde » 21.11.2013 - 19:09 Uhr von DrEaMs hinzugefügt und zuletzt » 12.05.2014 - 19:41 Uhr von DrEaMs bearbeitet • Letzter Download von externer URL am 28.01.2023 - 13:07 Uhr


Beschreibung


Main features/facts:

Areas: Outside: (parking area, construction side)
Basement: (parking garage, data center, credits)
Groundfloor: (main entrance, valve lobby, offices)
1rst-floor: (hl2 related, offices, workspaces)
2nd-floor: (tf2 related, canteen, workspaces)
3rd-floor: (portal related, workspaces, offices)
Roofs: (2 layers + rpg containing maintenance area)

Weapons + Ammo: 357: 4x (3x ammo)
Ar2: 7x (3x ammo, 7x orb)
Crossbow: 5x (4x ammo)
Crowbar: 3x
Grenades: 23x
Shotgun: 8x (7x ammo)
Smg: 5x (2x ammo, 6x nades)
Slam: 4x
Stunstick: 3x
Physbox: 8x
Rpg: 1x

Health + Charge: Health-pack: 29x
Health-vial: 26x
Health-charger: 2x
Batterys: 14x
Suit-charger: 3x
Super-charger: 1x

Spawnpoints: featuring both, DM and TDM gameplay.

Player_dm 19x (positions inside)
Player_start 1x (position outside)
Player_combine 10x (position groundlevel)
Player_rebel 10x (position 2nd floor)

Further features: -2 (real-life styled) Multilevel Elevators
-Steam update event
-Citadel shaped Supercharger + trap
-Neurotoxin (release deadly neurotoxins)
-Suicide trap (don´t press every button)
-Pneumatic Diversity Vent transport system
-2 Jump spots (fast higher level access)
-Item spawning Machines
-Portal (look-a-like) teleports (2x both ways)
-RPG Cabinet + trap (needs to be disarmed)
-The CAKE is NO lie (eat it to regain health)
-Climbable Gutters and Ladders
-Automatic Doors n other interactives

Map size in units: 5120Length x 3072Width x 1024Height
3D skybox: 12288Lenght x 12288Width


=================================================================================

Construction Time: 18 months
Release Date: November 16, 2013
Computer Configuration: OS: win7 home-premium 64 bit
CPU: intel i5 2500k (3,30GHz) socket 1155 lga
CPU cooler: be quiet dark rock advanced c1
Mainboard: msi z68a gd65 (rev.3) atx
Graphics GPU: Asus Radeon ea hd6850, 1gb-ddr5 direct-cu/2dis/v2
RAM: Corsair CMX8GX3M2A1333C9 XMS3, 1333 DDR3 (2x4gb Kit)
HDD: Samsung 1tb, HD103sj f3 sata2 /
Seagate 500gb, st500dm 002 1BD142 sata2
Power unit: be Quiet, pure power BQT L7 530w atx23
CD/DVD: Samsung CDDVDW sh222 ab
Case: Coolermaster, Centurion 5 (v2) red, atx
Keyboard: Cherry stream xt (g230)
Mouse: Logitech g400
Monitor: Asus VS248 24"
Mousepad: wintech gaming pad

Known Bugs: -Intro sound on map start sometimes doesn´t play.
-Rotating door stops animation too early,
when triggered/touched twice during rotation.
-Jump-spots position indicator (smoke)
sometimes won´t toggle correct on button press.
-Gman may disappear at times (as usual^^)
-Steam update overlay, may appear streched,
which depends on ingame display resolutions.

=================================================================================

OFCC Team member Key Role:


[SS] Admin Oh: be (US) TEAM LEADER, PROJECT MANAGER
Main Concept, Coordinator;
Recruiter (team&testplayers);
Test Server providing;
Additional background work;
Public relations;
Texture creation;
Playtest.


QMD (CA) MAPPER
Building (Mainframe, all walls seperating the inside
from the outside including walls textures on them);
Cafeteria (milkshake & coffee machine,
refrigerator, black stairs);
Main Lobby (reception desk, tables, couch &
armchair brushwork prototype, core prototype,
walls floors & ceiling texture);
Path & lighting prototype; Construction side;
General layouts (groundfloor, photo rebuilds);
Elevators (Brushwork Design & I/O programming);
Sound creation (rotating door);
Textures Creation;
General testing (bug-inspection);
Playtest.


JuJu (US) MAPPER
Data Center prototype;
I/O elevator programming;
Lighting;
General layouts (basement, groundfloor, canteen)
Textures;
Host voice of elevator;
Test Server providing;
Playtest.


[FF] Elite.Jack Daniels (US) MODELER
Lemons, Tables & Chairs in the cafeteria;
Valve-model;
Textures + Skin Creation;
Playtest.


[FF] Assn.NTG56 (US) MODELER
Cookies, Potatos, Game-Boxes;
Game-Awards, Valve-Model;
Pneumatic_diversity_vents;
Arcade + Pinball machines;
Couch & Seat models;
Mini-Strider;
Golden crowbar.

MAPPER
Rotating door prototype;
I/O support;
Animation;
Textures + Skin Creation;
Valve-item-texture;
Playtest.


[FF] Elite.Veritas{*} (US) MODELER
hats, hats, hats;
Technical/Support;
Advisor/Support;
Dropbox filehandling;
Playtest.


dbL.n1netyn1ne (US) TECHNICAL SUPPORT
Forums-Hoster;
Sound-Creation;
Playtest.


Pseudonym` (UK) ADVISOR
I/O programming support;
Playtest.


{BB} Whipper snapper (UK) MODELER
HL2 Crate, Spotlights, Door Knobs;
Cake, Monitors, Game-Awards (static version);
Pneumatic_diversity_vents (2nd version);
Textures + Skin Creation;
I/O elevator programming support;
Task Advisor;
3D Logo Creation;
Playtest.


[BK] Anticitizen_one (DE) LEAD MAPPER
Portal area, Citadel-Charger + Trap;
Screenoverlay (Steam-Update);
RPG-device + Trap;
General Path, 3D Skybox;
Fan-jump device, Neurotoxin Trap;
Suicide Trap, Birds ^^;
Compile-log screen;
Item spawning devices;
General layouts
(workspaces, offices, outside-environment,
Photo-rebuilds, brushwork optimisation);
I/O programming, general bug fixes, phys boxes,
Final lighting;
Textures + Decal Creation & filesize Optimization;
Map Optimization (hints, areas, player clips);
Sound creation, soundscape setup;
Compiles & Packing;
Video creation (rc1,rc2);
Limit reminder/moaner/motivator;
Forum endless poster^^;
Playtest.

=================================================================================

Additional Support/Testplay: [SS]Admin.ORACLE
[SS]Monogon
[ONLY³] Ultramarine
IPA
[MB]haymaker
[MB]ZappBaTiggan
|911| Neolinkster
Harley
=BWS= Politesse
Pumpkin Head
Samsara
Lycantharpe
Kakujitsu

=================================================================================

Additional Credits: =BWS= MURLE (hl3 texture)
Shiroko (foliage models)
AlcyToronto (car collection)
TopHatWaffle (water textures)
Tron2000 (frabriquelol content)

=================================================================================

* COPYRIGHT/PERMISSIONS *

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.


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