Hi !
Think it´s a really nice idea to put in a few new textures.
Respect for your work Carioca!
Killbox ("dm_bs_bathroom"
) looks fine,nice lighting,colours are really cool.
But ... (don´t get me wrong) :
Triplebox looks a lil too dark (especially the red room) and the walls kind of "heavy coloured" to me.
And in my opinion the walltexture in both maps ( "sqare" / "block" design with dark border lines) focusses a playrs attention very much.
Probably it is a good idea to compare this to a desktopdesign of a person that works in front of a pc 8 hours a day intensively.
I think the best design is what keeps the eyes on the important things on the screen w/o making them tired.
Usually the playrs are the most important ,not textures or colours.
I hope you understand what i´m trying to say
This is just a suggestion.
Perhaps the colours and lighting of triplebox should be brighter and the borders of the textureblocks on both maps less noticeable.
Think this would look really cool.
I´m curious to read som opinions of other playrs.
Regards
KoRn
Think it´s a really nice idea to put in a few new textures.
Respect for your work Carioca!
Killbox ("dm_bs_bathroom"

But ... (don´t get me wrong) :
Triplebox looks a lil too dark (especially the red room) and the walls kind of "heavy coloured" to me.
And in my opinion the walltexture in both maps ( "sqare" / "block" design with dark border lines) focusses a playrs attention very much.
Probably it is a good idea to compare this to a desktopdesign of a person that works in front of a pc 8 hours a day intensively.
I think the best design is what keeps the eyes on the important things on the screen w/o making them tired.
Usually the playrs are the most important ,not textures or colours.
I hope you understand what i´m trying to say

This is just a suggestion.
Perhaps the colours and lighting of triplebox should be brighter and the borders of the textureblocks on both maps less noticeable.
Think this would look really cool.
I´m curious to read som opinions of other playrs.
Regards
KoRn